Using Quarkus to develop a multiplayer game – Chapter #2 – The server feeds the client

Quarkus is a fantastic Java runtime environment and framework. Read this article to learn how easy it is to use Quarkus to create the server part of a multi player game (with a JavaScript client, running in a browser). Learn how to easily integrate Apache Kafka, WebSockets, a database, Qute templating for reporting etc. This is part TWO of a multi part article series.

Using Quarkus to develop a multiplayer game – Chapter #1 – Initial setup

Quarkus is a fantastic Java runtime environment and framework. Read this article to learn how easy it is to use Quarkus to create the server part of a multi player game (with a JavaScript client, running in a browser). Learn how to easily integrate Apache Kafka, WebSockets, a database, Qute templating for reporting etc. This is part ONE of a multi part article series.

Monitor and scale apps using your own metrics

In this blog I will guide you on How to enable an application performance monitoring (APM). How to scale a user application based on application metrics with a Horizontal Pod Autoscaler (HPA). How to create an alert based on application metrics and send this alert to an external system. For the monitoring, I will use […]

How to quickly create a CRUD service with Quarkus

Quickly creating a REST CRUD service with Quarkus, making use of Dev Services for databases and a few extensions to move your service to a Kubernetes cluster.

Data is the New Gold – How to Work with Databases in Quarkus

Photo by Rene Böhmer on Unsplash By using Quarkus you can write lightweight and lightning-fast Java applications that scale on OpenShift/Kubernetes in a matter of milliseconds. But to achieve linear scalability and resilience of your application you should strive to create stateless applications. If you scale up multiple application instances that all connect to the […]