Using Quarkus to develop a multiplayer game – Chapter #2 – The server feeds the client

Quarkus is a fantastic Java runtime environment and framework. Read this article to learn how easy it is to use Quarkus to create the server part of a multi player game (with a JavaScript client, running in a browser). Learn how to easily integrate Apache Kafka, WebSockets, a database, Qute templating for reporting etc. This is part TWO of a multi part article series.

Configuring custom domains for applications – the operator-way!

On a rainy Thursday evening, I was looking at a lemon tree and the lengthy URL of an application that I deployed some time ago on my OpenShift cluster. And I was wondering how I can make it shorter and human readable. Creating an edge route with a custom certificate is rather simple [1]. However, […]

How often do you patch ?

Historically, there have been two schools of thought about patching: Patch as soon as a patch is available to eliminate security risks versus testing the patch extensively before it is applied to production systems ( aka “Never change a running system” ). One of the main reasons why you might feel the need to patch […]